Method of Competitive Marksmanship and Game Therefore

ABSTRACT

The method of competitive marksmanship includes the steps of providing a first shooter with a first designated target system having a first target composition, the composition including various graphic elements. Respective selectable rule-based values are, in accordance with rules, assigned for respective graphic elements of the first target composition. A second shooter is provided with a second designated target system, the system having a second target composition, visually different from the first composition, and the target composition also including various graphic elements. Each respective graphic element of the second target composition is then assigned a rule-based respective value. As the game progresses, and in accordance with variations of the game, there is calculated a progressive accumulation of values resultant of a successful scoring of hits upon elements of the target composition of each shooter&#39;s respective designated target system, until a winner is declared.

BACKGROUND OF THE INVENTION

The present invention relates to a novel method of competitivemarksmanship and, preferably, simulated combat marksmanship. An aspectof the present novel method of marksmanship lies in its use of noveltypes of targets, elements therein and novel rules for the use of thetargets.

Historically, shooting targets have always been identical for eachcompetitor as, for example, is shown in FIG. 1, labeled “Prior Art.”

Further, within the art of targets, numerous forms and types of singlecompetitor targets, or like targets for use by multiple competitors, areknown in the art. These for example are reflected in U.S. Pat. No.6,213,470 (2001) to Miller, entitled Precise Aim Sighting Target; andU.S. Pat. No. 7,175,181 (2007) to Bateman, entitled Portable ShootingTarget.

Also known in the art are targets of numerous different individualappearances as, for example, may be seen in The Glock FAQ target gallerywebsite glockfaq.com/targets.htm. Therein are shown dozens of targetshaving almost every conceivable appearance and image thereupon. Varioustargets of other forms may be seen atwww.lyndenhuggins.com/Hunting/Targets, www.tjtarget.com and site for “MyReal Picture Targets” in which the targets consist of photographs oftypical hunted animals, such as rabbits, deer and elk

There, as well, exist many dozens of United States design patentsdirected to the ornamental appearance of marksmanship targets. Some ofthese, for example, U.S. Des. Pat. No. 392,687 (1998) to Wilson,entitled Target Game and U.S. Des. Pat. No. 381,732 (1997) to Tenor,entitled Indicia for a Target are directed to a design portion of atarget game, the rules of which however are not disclosed in said designpatents. The same is similarly in the case in several other designpatents, that is, the rules or protocols associated with a givenornamental target are not disclosed in any fashion in the design patentitself.

There also exists in the art psychedelic targets, as are reflected inU.S. Design Pat. No. 269,631 (1983) to Dulude, entitled Gun Target,again without any rules or protocol associated therewith. There alsoexists in the art actual battlefield or combat training target as isreflected in U.S. Pat. No. 5,326,265 (1994) to Prevou, entitledBattlefield Reference Marking System Signal Device.

Finally, there is shown in the prior art a system which simulates acomplete hunting environment, that is, a virtual hunting range within anenvironment projected onto a hemispherical enclosure of the system. SeeUnited States Patent Application Publication US 2007/0015116 (2007) toColeman, entitled Method of and Apparatus for Virtual Shooting Practice.The concept of a target projected by cinematic means has been known inthe art since 1935, as is reflected in United Kingdom Patent No. 459,313(1935) to Chollat, entitled Shooting Target with Cinematographic orAnimated Pictures.

The concept of mechanically moveable or physically variable targets isalso known as is reflected in published German Patent Specification DE195 43 492 A1 (1997) to Stechemesser.

In distinction, the instant invention differs from those targets andtarget systems, above described, not only in its differences ofappearance but, more particularly, in the manner and concept of usethereof. The invention also differs from all art of record in that itprovides a unique platform for competitive marksmanship between two ormore competitors of a type unlike that heretofore known in the art.

Yet further, the platform of a present game, as described below, is onehaving a potential for numerous variations thereof, as may suit theneeds and preferences of particular competitors.

SUMMARY OF THE INVENTION

The present invention relates to a method of competitive marksmanshiprelative to specific target types, as is more fully set forth below. Themethod includes the steps of providing a first shooter with a firstdesignated target system having a first target composition, thecomposition comprising a plurality of graphic elements. Therein,respective selectable rule-based values are, in accordance with rules,assigned for respective graphic elements of the first targetcomposition. Thereafter, a second shooter is provided with a seconddesignated target system, said system having a second targetcomposition, visually different from said first composition, and saidtarget composition also comprising a plurality of graphic elements.Thereafter, each respective graphic element of said second targetcomposition is assigned a rule-based respective value. As the gameprogresses, and in accordance with variations of the game, there iscalculated a progressive accumulation of values resultant of asuccessful scoring of hits upon elements of said target composition ofeach shooter's respective designated target system, until a winner isdeclared.

In broad concept, there exist three categories of targets, namely, fullForce targets, split targets in which the players share the same firinglane or position, and mixed targets, also used when players share thesame firing position or lane. In each of these three such categories,there exists in turn three bases upon which the competitive marksmanshipmay proceed, namely, unlimited time rules and slot limited time rules,and limited shot rules.

As may be more fully appreciated with respect to the following, theinventive method of competitive marksmanship has as object the provisionof completely new and different kind of competitive shooting, namely,one in which each competitor shoots at a dissimilar target.

It is accordingly an object of the present invention to provide a novelmethod of marksmanship in which, within the context of shooting by eachcompetitor at a dissimilar target, there exist a multiplicity ofcombinations and sub-combinations of target selection and thereindistinct rules of time and shot selection. Each option thereof is yetsubject to numerous refinements in order to add interest to the shootingexperience and competitive stimulation thereof.

The above and yet other objects and advantages of the present inventionwill become apparent from the hereinafter set forth Brief Description ofthe Drawings, Detailed Description of the Invention and Claims appendedherewith.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a schematic view of the prior art method of competitivemarksmanship in which two competitors are shooting at separate liketargets.

FIG. 2 is a flow diagram showing the basic target and rule variationsapplicable to the present method, as well as the variations which areavailable within each target/rule sub-rule.

FIGS. 3A and 3B are examples showing the use of dissimilar targetscomprising different elements within the target composition of eachrespective competitor.

FIG. 4 is a schematic view of a target in accordance with the presentinvention showing the split field type target.

FIG. 5 is a view of the target used with the present method, employingso-called mixed targets.

FIG. 6 corresponds to FIG. 3A in which however a graphic expression ofthe elements of the first target composition of the first designatedtarget system of the first shooter is shown.

FIG. 7 corresponds to FIG. 3B in which however a graphic expression ofthe elements of the second target composition comprising the seconddesignated target system used by the second shooter is shown,

FIG. 8 corresponds to FIG. 4 in that it shows a graphic expression of atarget of the split target type.

FIG. 9 corresponds to the schematic of FIG. 5 however showing a graphicexpression of the respective elements of each of the respective targetcompositions and elements of a mixed target system.

DETAILED DESCRIPTION OF THE INVENTION

With reference to FIG. 1 (Prior Art), there is shown a representativeshooting and target format for competitive marksmanship as it isgenerally known in the art. Therein, as may be noted, each competitor,noted in FIG. 1 as Competitor 1 and Competitor 2 shoots at identicaltargets 10 and 12 having thereon identical graphics 14 which, in theclassical type of target, is simply that of a series of concentriccircles, although enumerable other target configurations are known, asis set forth in the Background of the Invention. Therein, competitorsfire a given number of shots and the shooter having the most closest tothe center of their respective targets thereby score the highest numberof points and win the competition.

In the instant inventive method, there is offered an entirely new anddifferent format of competitive marksmanship in which, at essence, eachcompetitor shoots at a dissimilar target. As such, the experience ofcompetitive shooting may be expressed not only with traditional guns,pistols, rifles or arrows but, alternatively, in electronic form or in achildren's analog in which non-lethal bullets are used in the shootingdevice. Paramount in the instant method is that each competitor shootsat a dissimilar target and that each dissimilar target is defined by aparticular target composition comprising a multiplicity of graphicelements that provide to the target composition in distinctive characteror connotation.

An overview of the rules which govern the method of competitivemarksmanship, also termed herein the “rules of engagement,” begin (seeFIG. 2) with a target type selection, that is, a selection between threedifferent types of respectively dissimilar targets. In the so-calledfull Force target selection, each competitor is provided with anentirely separate target 16 and 18 (see FIGS. 3A and 3B), therebycompletely isolating Force elements 20 of Force A from Force elements 30of Force B that appear in target 18 (also target B). Simply stated,competitor one will shoot at target N16 while competitor two will shootat target B/18. Therein, all of the shown elements 20 will, as a group,comprise a first target composition 24 of a first designated targetsystem 16. Similarly, a second shooter (competitor 2) is provided with asecond designated target B/18 having a second target composition 26 andtherein a multiplicity of graphics which are common in theme orconnotation with all other graphic elements 30 (Force B) of target B/18.The same is conversely true with target A. Elements 30 will exhibit anopposite or opposing connotation of these of elements 20. This form ofpractice of the inventive method is reflected in the left hand one thirdof the flow diagram of FIG. 2. It is to be appreciated that elements 20are expressed as a plurality thereof, namely, elements 20.1 to 20.5. Thesame is true of elements 30, shown as elements 30.1 to 30.5.

In the next general mode in which the inventive method may be practiced,there are provided so-called split targets 100 and 102 (see FIG. 4) upona single physical target 104 which is used when the respective shootersor competitors wish to share the same firing position or lane. However,within the respective upper and lower portions 100 and 102 of the splittarget 104 are provided the same respective designated target systems,namely, first designated target system 116 and second designated targetsystem 118 as are correspondingly employed in the separate so-calledindividual full Force targets shown in FIGS. 3A and 3B. Similarly,within each respective split target 100 and 102 is shown a similar orcomparable first target composition 124 and second target composition126. Therein, in similar to that fashion above described with respect toseparate targets A and B shown in FIGS. 3A and 3B respectively are amultiplicity of graphic elements 120 of first target composition 124 ofsplit target 104 and second graphic elements, visually different fromthose first composition 124. These would take the form of elements 130,which, in aggregate, correspond to Force B, related in subject matter orconnotation to that of Force B elements 30 of target composition 26target B/18 shown in FIG. 3B.

In summary, split targets 100 and 102, which, in combination, comprisesphysical target 104, each exhibiting a correspondence, but typicallyhaving fewer elements therein, to Force A/element 20 of FIG. 3A andForce B/elements 30 of target B, above described, of FIG. 3B.

The instant method of competitive marksmanship may be executed in a yetfurther physical format, namely, that of so-called mixed target 200 (seeFIG. 5). Therein, as is the case in FIGS. 3 and 4, all Force A elementsare indicated by a square and all Force B elements by a circle or oval,Force A elements being denoted by reference numerals 220 in FIG. 4, andForce B elements by reference numerals 230 in FIG. 5. Accordingly, asmay be appreciated with regard to said figure, graphic elements 220.1 to220.6 and 230.1 to 230.6, of the respective Forces are mixed, orinterspersed with each other in the mixed target 200 of the invention.Therein, the first and second target compositions 224 and 226 areintermixed although the elements 220 and 230 thereof retain theirparticular opposing appearance or identity.

With reference to FIG. 6, there is shown the appearance, in graphicexpression, of target A of Competitor 1 in FIG. 3A. Therein, the graphicexpression of Force A element 20.1 is shown as a Zero aircraft of designelement 20A.1. The target N16 Force A element 20.2 is expressed aselements 20A.2 which is a rendering of a Kate aircraft. The samecorrespondence proceeds throughout FIG. 6, that is, target A/16 designelement 20A.3 comprising a graphic expression of element 20.3 of ForceA; design element 20A.4 comprising a design element expression of ForceA element 20.4, the aircraft carrier element 28A.5 in FIG. 6 comprisinga graphic expression of element 20.5 of Force A of target N16, and theaircraft carrier 20A.6 of FIG. 6 comprising a graphic elementcorresponding to Force A element 20.6 of target A/16.

In FIG. 6 is shown a similar correspondence relative to the conceptualview of FIG. 3B showing target 6/18. That is, graphic element 30A.1 ofFig. B corresponds to element 30.1 of FIG. 3B; 30A.2 to element 30.2;30A.3 to element 30.3; 30A.4 to element 30.4; 30A.5 to element 30.5, and30.6 to aircraft carrier 30A.6 of FIG. 6.

With respect to the split target protocol 104 shown in FIG. 4 anddescribed above, the graphic expression thereof is shown in FIG. 8 as asingle target 104A. Therein the upper field 100A of split target of FIG.8 is seen to represent a graphic expression of the conceptual target 100shown in FIG. 4. More particularly, element 120.1 is expressed in target100A as a Sherman tank 120A.1; element 120.2 of target 100 is expressedas personnel and machine gun carrier 120A.2 in target 100A of FIG. 8.The same form of graphic expression corresponds throughout target 100A,that is, element 120.3 of FIG. 4 corresponding to graphic element120A.3; element 120.4 corresponding to the tank of element 120A.4 ofFIG. 4; element 120.5 corresponding to the Sheffield tank of element120A.5; and element 120.6 of FIG. 4 corresponding to element 120A.6expressed as artillery piece on target 100A of FIG. 8.

As may be noted, lower field composition 118 of lower target 102corresponds to the lower target 102A shown in FIG. 8 in which each ofthe graphic elements thereof represents graphic expressions of theelements 130 of Force B shown in FIG. 4. Therein, element 130.1corresponds to the Mark 4 Panzer tank of element 130A.1; element 130.2corresponds to the armored personnel half track of element 130A.2 ofFIG. 8; element 130.3 corresponds to the armored personnel carrier andmobile machine gun of element 130A.3; element 130.4 of target field 118of target B of FIG. 4 is expressed as element 130A.4 upon target 102A ofFIG. 8; element 130.5 is expressed as element 130A.5; and element 130.6is expressed as element as 130A.6 on lower target 102A of split target104A in FIG. 8.

With reference to the mixed target embodiment of the present invention,the graphic expression of the mixed target, target 200, of FIG. 4 isshown as target 200A in FIG. 9. Therein it may be appreciated that,within the interdispersal of Force A elements with Force B elements uponfield 224 (field 224A in FIG. 9) is a mix of the forces of therespective shooters. In FIG. 9, aircraft of World War II vintage RoyalAir Force are shown interspersed between “enemy” German aircraft of thesame period. All Force A elements begin with the digits 220 while allelement of the opposing Force begin with the digits 230. Therefrom, itmay be seen that Force A element 220.1 of FIG. 4 is expressed as Force Aelement 220A.1 in FIG. 9; Force A element 220.2 is expressed as element220A.2; Force A element 220.3 as element 220A.3; and Force A element220.5 as Force A element 220A.5 in FIG. 9. Correspondingly, with respectto Force B, element 230.1. of FIG. 4 as expressed as Force B element230A.1 in FIG. 9; element 230.2 as element 230A.2; element 230.3 aselement 230A.3; element 230.4 of FIG. 4 is element 230A.4 of FIG. 9;element 230.5 as element 230A.5, and element 230.6 as element 230A.6 ofFIG. 9. Therein, opposing “allied” and “enemy” forces, that is, Forces Aand B are shown interspaced with each other in the target 200A of FIG. 9at which both competitors/shooters attempt to score in accordance withthe rules of engagement set forth herein.

With reference to the flow chart of FIG. 2, there is shown the above setforth methods of target selection, namely, full Force (FIGS. 3A and B),split target (FIG. 4), and mixed target (FIG. 5). However, with respectto further terms, conditions or limitations with which each of saidforms of target may be employed, these areas relate to the basic rulesof engagement, i.e., unlimited time for shooting, shooting within alimited time, and limited shot rules. As noted in FIG. 2, these aredefined as follows:

Unlimited time: each side fires at respective targets, whether at thefull Force, split, or mixed type, until one side eliminates all of thetargets in a designated target system.

Limited time: a predetermined total amount of time, as stipulated,within which each shooter is permitted to attempt to score. Within thatlimited time, each shooter is permitted an unlimited number of shots athis designated target system, namely, Force A or Force B.

Limited shot rules: each shooter/player is permitted a pre-determinednumber of shots at his selected first or second target composition.

Within any of the above nine target/rule selections, shown in FIG. 2,various additional limitations or rules may be agreed upon by theparties in each of the target/variations, these as follows:

1. Kill ratio basis of scoring. In either of the ‘limited’ versions ofthe game, at the end of the game, scores are determined by adding the“kill ratios” of all individual components of a “force” that has beencompletely eliminated. For example, if there five are individualelements 20/30, each with a “kill ratio” of 3, and they have each beenhit three times, they would represent a score of 15. However, if one ofthose components had only been hit twice, that element would not scoreany points.

2. Qualifying shots. Contestants determine what constitutes a ‘hit’ ontarget, for example, whether flags, masts and/or antennae on shipsconstitute a hit (see Handicapping below).

3. Target order/Contestants may determine the order in which the targetsare to be engaged, for example, all fighter aircraft must be eliminatedbefore bombers may be targeted. Other forms of “Target Order” may be:order of target value (i.e., targets are to be destroyed inascending/descending order or value), or row order (i.e., front rankfirst, and the like).

4. Target elimination. Contestants may determine that once a target witha “kill ratio” of two or more has been hit once, then that target mustbe completely, eliminated before any other target may be acquired.

5. Order of firing. Contestants may decide, particularly when sharing afiring position, to alternate either single or a specified number ofshots, or elect an independent ‘fire at will.’

6. Penalties for infraction: A penalty may be applied to any infractionof the agreed upon “rules of engagement.” Examples of infractions mayinclude: exceeding the time allowed (if applied to the limited timevariant of the game), exceeding the agreed number of shots (if applyingthe limited shot version of the game), requiring eliminating individualcomponents of Force A or B before acquiring another element of thetarget composition, and hitting elements out-of-order. Such penaltiesare of course agreed upon before the commencement of the game and,penalties for such infraction may include the following:

1. Point reduction: a competitor's score may be reduced if one of theagreed rules of engagement are breached.

2. Shot deduction: if playing the limited shot version of the game,infractions may call for a reduction of total number of shots allowed.

3. Time deduction: if using the limited time variant of the game, pointsmay be deducted for a time infraction or, in the case of individual timeshots, the player's next shot time allocation may be reduced.

4. Handicapping: Handicapping may be applied either as another form ofpenalty, or as a means of, equalizing any unfair advantage due todiffering skill levels or experience. Handicapping may include:

“Kill Ratios”—Higher “kill ratios” may be applied to one player/team toequalize skill levels or as a penalty. When using any of the scoringversions of the game, then the original score value of each componentwill apply to both sides, irrespective of the number of hits requiredfor that component to be eligible to score.

“Target Zones”—Specific target zones may be applied to individualcomponents to make it more difficult to eliminate/score. For example, itmay be determined that for one player/team, only shots to aircraft fromthe cockpit to the propeller—or only shots on ships above the hull—oronly shots to tanks above the tracks—constitute a hit.

“Target Range”—Particularly with “Full Force” targets, distance totarget is adjusted to allow for differences in skill levels.

While there has been shown and described the preferred embodiment of theinstant invention it is to be appreciated that the invention may beembodied otherwise than is herein specifically shown and described andthat, within said embodiment, certain changes may be made in the formand arrangement of the parts without departing from the underlying ideasor principles of this invention as set forth in the Claims appendedherewith.

1-20. (canceled)
 21. A method of competitive marksmanship between atleast two shooters shooting at dissimilar and distinct targets,comprising the steps of: (a) providing a first shooter with a firsttarget of a first multiplicity of first graphic elements; (b) providinga second shooter with a second target of a second multiplicity of secondgraphic elements, each of the second graphic elements being dissimilarand visually different from each of the first graphic elements; (c)selecting target categories for the first target and the second targetselected from a group consisting of: separate full force targets withthe first target separate from and adjacent to the second target, asingle split image target with the first target and the second targetsplit on the single image target, and a single mixed target with thefirst graphic elements interspersed and mixed together with the secondgraphic elements in the single mixed target; (d) selecting engagementrules for the first shooter and the second shooter selected from thegroup consisting of: unlimited time and shots for firing at the firsttarget and the second target, a pre-determined amount of time andunlimited shots for firing at the first target and the second target,and a pre-determined number of shots for firing at the first target andthe second target; and (e) determining a winner based on the firstshooter and the second shooter engaging the first target and the secondtarget after selecting one of the selected categories and selecting oneof the engagement rules.
 22. The method of claim 21, wherein the stepsof providing the first shooter with the first target and providing thesecond shooter with the second step include the steps of: selecting oneof the first graphic elements and the second graphic elements to beselected from the group consisting of circles and non-circles, andselecting another one of the first and the second graphic elements to beselected from the group consisting of the non-circles and the circles,so that the first graphic elements being the circles has the secondgraphic elements being the non-circles, and so that the first graphicelements being the non-circles has the second graphic elements being thecircles.
 23. The method of claim 21, wherein the steps of providing thefirst shooter with the first target and providing the second shooterwith the second step include the steps of: selecting one of the firstgraphic elements and the second graphic elements to be selected from thegroup consisting of allied military forces images and enemy militaryforces images, the allied military forces images being dissimilar andvisually different from the enemy military forces images, and selectinganother one of the first and the second graphic elements to be selectedfrom the group consisting of the enemy military forces images and theallied military forces images, so that the first graphic elements beingthe allied military forces images has the second graphic elements beingthe enemy military forces images, and so that the first graphic elementsbeing the enemy military forces images has the second graphic elementsbeing the allied military forces images.
 24. The method of claim 24,wherein the allied military forces images and enemy military forcesimages are selected from the group consisting of allied and enemyaircraft, allied and enemy tanks, and allied and enemy vessels.
 25. Themethod of claim 21, wherein the step of determining the winner includesthe steps of: determining the winner from the unlimited time and shotsfor firing at the first target and the second target until one shootereliminates all respective graphic elements; determining the winner fromthe a pre-determined amount of time and unlimited shots for firing atthe first target and the second target when greatest accumulate hitvalue in the pre-determined amount of time occurs; determining thewinner in the pre-determined number of shots when highest accumulationof hit value after the pre-determined number of shots has beenexhausted.
 26. The method of claim 21, wherein the first and the secondgraphic elements in the single split image target comprise less elementsthan the first and the second graphic elements the separate full forcetargets.
 27. The method of claim 21, wherein the category of theseparate full force targets includes the first shooter and the secondshooter each being in different firing positions or different firinglanes.
 28. The method of claim 21, wherein the category of the singleimage target includes the first shooter and the second shooter eachsharing the same firing position or the same firing lane.
 29. The methodof claim 21, wherein the category of the single mixed target includesthe first shooter and the second shooter each sharing the same firingposition or the same firing lane.
 30. A method of competitivemarksmanship between at least two shooters shooting at dissimilar anddistinct targets, comprising the steps of: (a) providing a first shooterwith a first target of a first multiplicity of first graphic elements;(b) providing a second shooter with a second target of a secondmultiplicity of second graphic elements, each of the second graphicelements being dissimilar and visually different from each of the firstgraphic elements; (c) selecting target categories for the first targetand the second target selected from a group consisting of separate fullforce targets with the first target separate from and adjacent to thesecond target, a single split image target with the first target and thesecond target split on the single image target, and a single mixedtarget with the first graphic elements interspersed and mixed togetherwith the second graphic elements in the single mixed target, wherein thefirst and the second graphic elements in the single split image targetcomprise less elements than the first and the second graphic elementsthe separate full force targets, wherein the category of the separatefull force targets includes the first shooter and the second shootereach being in different firing positions or different firing lanes,wherein the category of the single image target and the category of thesingle mixed target each includes the first shooter and the secondshooter each sharing the same firing position or the same firing lane,(d) selecting engagement rules for the first shooter and the secondshooter selected from the group consisting of: unlimited time and shotsfor firing at the first target and the second target until one shootereliminates all respective graphic elements to be declared a winner, apre-determined amount of time and unlimited shots for firing at thefirst target and the second target wherein greatest accumulate hit valuein the pre-determined amount of time is a winner, and a pre-determinednumber of shots wherein highest accumulation of hit value is a winnerafter the pre-determined number of shots has been exhausted; and (e)determining a winner based on the first shooter and the second shooterengaging the first target and the second target after selecting one ofthe selected categories and selecting one of the engagement rules. 31.The method of claim 30, wherein the steps of providing the first shooterwith the first target and providing the second shooter with the secondstep include the steps of: selecting one of the first graphic elementsand the second graphic elements to be selected from the group consistingof circles and non-circles, and selecting another one of the first andthe second graphic elements to be selected from the group consisting ofthe non-circles and the circles, so that the first graphic elementsbeing the circles has the second graphic elements being the non-circles,and so that the first graphic elements being the non-circles has thesecond graphic elements being the circles.
 32. The method of claim 30,wherein the steps of providing the first shooter with the first targetand providing the second shooter with the second step include the stepsof: selecting one of the first graphic elements and the second graphicelements to be selected from the group consisting of allied militaryforces images and enemy military forces images, the allied militaryforces images being dissimilar and visually different from the enemymilitary forces images, and selecting another one of the first and thesecond graphic elements to be selected from the group consisting of theenemy military forces images and the allied military forces images, sothat the first graphic elements being the allied military forces imageshas the second graphic elements being the enemy military forces images,and so that the first graphic elements being the enemy military forcesimages has the second graphic elements being the allied military forcesimages.
 33. The method of claim 32, wherein the allied military forcesimages and enemy military forces images are selected from the groupconsisting of allied and enemy aircraft, allied and enemy tanks, andallied and enemy vessels.
 34. A system for competitive marksmanshipbetween at least two shooters, shooting at dissimilar and distincttargets, comprising: (a) a first target having a first multiplicity offirst graphic elements adapted for a first shooter; (b) a second targetof a second multiplicity of second graphic elements adapted for a secondshooter, each of the second graphic elements being dissimilar andvisually different from each of the first graphic elements; (c) targetcategories for the first target and the second target selected from agroup consisting of: separate full force targets with the first targetseparate from and adjacent to the second target, a single split imagetarget with the first target and the second target split on the singleimage target, and a single mixed target with the first graphic elementsinterspersed and mixed together with the second graphic elements in thesingle mixed target; (d) engagement rules for the first shooter and thesecond shooter, the engagement rules selected from the group consistingof: unlimited time and shots for firing at the first target and thesecond target until one shooter eliminates all respective graphicelements to be declared a winner, a pre-determined amount of time andunlimited shots for firing at the first target and the second targetwherein greatest accumulate hit value in the pre-determined amount oftime is a winner, and a pre-determined number of shots wherein highestaccumulation of hit value is a winner after the pre-determined number ofshots has been exhausted.
 35. The system of claim 34, wherein the firstand the second graphic elements in the single split image targetcomprise less elements than the first and the second graphic elementsthe separate full force targets.
 36. The system of claim 34, wherein thecategory of the separate full force targets includes the first shooterand the second shooter each being in different firing positions ordifferent firing lanes.
 37. The system of claim 34, wherein the categoryof the single image target and the category of the single mixed targeteach includes the first shooter and the second shooter each sharing thesame firing position or the same firing lane.
 38. The system of claim34, wherein the system includes paper targets.
 39. The system of claim34, wherein the system includes digital targets.